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Fractured
26-11-2013, 15:42
Post: #11
RE: Fractured
IMO było by to troszkę chamskie, zobaczymy co będzie i zbierzemy party Uśmiech
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27-11-2013, 07:54
Post: #12
RE: Fractured
Kuźwa ja już nic nie rozumiem: lv FotM miały być teraz account bound - Guardianem mam 30lv, a mój Nekro miał personal reward na... 3lv. Na dodatek najwyraźniej lv na Guardianie spadł mi o 5, bo przy próbie wejścia wyświetla mi się 25lv dostępny. Nie wspominam już o fuckupie w postaci konieczności relogowania się jeśli całe party padło na instancji "story" - gra nie zaliczała zgonów party: można było nawet puszczać Embery będąc trupem... Ni cholery nie kumam jak AN może popełniać takie błędy... :/
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27-11-2013, 09:31 (Ten post był ostatnio modyfikowany: 27-11-2013 09:39 przez raven4444.)
Post: #13
RE: Fractured
Oni nie mają quality testów. Gdybyś widział co niekiedy ląduje w plikach gry Duży uśmiech Aczki do LS za kilka miechów Duży uśmiech


Dobra info z forum, płacz jest bo dredge nie da się już nigdzie skipować.

Lista niestabilności:
Cytat:Social Security Effectiveness is greatly reduced when allies are away.
Critical Miss Missing attacks causes damage.
Sorry! Watch your aim.
Supportive Power is greatly reduced while not under the effect of a boon.
Barbaric Only two-handed weapons are effective.
Double Tag Team Two players must remain out of combat.
Tenderfoot The floor hurts you.
Weak Link If one party member dies, all die.
Steadfast Incoming damage is increased while endurance is low.
Hardcore You cannot resurrect allies.
Conscientious Objection Combat is agonizing. Abstaining will make you feel better.
Nemesis Certain enemies will deal more damage to you.
Carriers Enemies spread a plague when defeated.
Finish Them Off Damaged enemies are healed when unattended.
Mist Stalker, Part Two Return of Mossman.
Paranoid The effects of combat are always active.
Butterfingers Take damage when swapping weapons.
Dance Fever If you can stand, you can't stand the urge.
Finesse Two-handed weapons are very ineffective.
Dangerously Defiant The unshakeable buff grants extra damage.
Tag Team One player must remain out of combat.
Stay Aloft You cannot deal damage while on the ground.
Stamina Outgoing damage is reduced when endurance is low.
Bloodlust Combat is agonizing. Get a kill for relief.
Playing Favorites Untargeted enemies take half damage.
Keep Them in Line Damaged enemies gain boons when unattended.
Outflanked Enemies do more damage when attacking from behind or the sides.
Mist Stalker The Mossman stalks you through the fractals.
Conditional Enemies cannot be damaged unless they are afflicted by a condition.
Positional Frontal attacks are ineffective.
Last Laugh Enemies explode when killed.
Antielitism Elite skills cause death.
Doctor Death Skills from the healing slot cause death.
Enrager Enemies deal extra damage when wounded.
No Second Chance Downed state equals death.
Social Issues Nearby allies reduce your toughness.
Malefactor Take damage when you apply boons.
Infection Healing power is reduced.
Broken Mirrors You cannot reflect missiles.
Social Anxiety Nearby allies reduce your power.
Eye See You You cannot become invisible.
Social Awkwardness Nearby allies reduce your healing effectiveness.
Losing Control Outgoing control effects have reduced effectiveness.
Impotent Potion Boon duration is reduced.
Determination Enemies occasionally become invulnerable.
No Pain, No Gain Enemies receive random boons when dealt critical damage.
Reflection Enemies randomly reflect projectiles.
Sick Day Random conditions are applied to you when you deal critical damage.
Tepid Toxins Your condition damage is reduced.
Resistance Is Worthwhile Enemies randomly block attacks.
Fleeting Precision Your critical chance is reduced.
Overextended Take damage when you deal critical damage.
Sluggish Recharge rate of skills is reduced.
Ill and Chill Poison, chill, and confusion have unintended effects.
Soft Thorns Bleeding, immoblize, and cripple have unintended effects.
Antigravity Knockdown and blowout have unintended effects.
Injustice Retaliation, might, and stability have unintended effects.
Empyrean Suffering Burning, blindness, and fear have unintended effects.
Not So Fast Swiftness, fury, and aegis have unintended effects.
Ticklish Torment, vulnerability, and weakness have unintended effects.
Anticoncussive Daze and stun have unintended effects.
Tainted Renewal Regeneration, protection, and vigor have unintended effects.
Agonizing Expedition You are frequently afflicted with agony.
Reaper Death periodically strikes.
Ensnared Spike traps periodically appear.
Halloween Something terrifying periodically appears.
Shield Your Eyes Birds attack periodically.
Black Death A condition-spreading plague periodically appears.
Tremors Tremor
Minefield Explosions periodically occur.
Frosty Periodically leave a patch of chilling frost.
Stormy Weather Lightning periodically strikes.
Your Pain Is Delicious Enemies have life-stealing attacks.
Afflicted Enemies apply random conditions.
Precise Predators Enemies are more likely to deal critical damage.
Wavering Lose endurance when you are struck.
Can't Kick Back You cannot deal damage while downed.
Staggering Incoming control effects are more serious.
Lethargic Reduced endurance regeneration.
Thorny Shield Take damage when you block an attack.
Impaired Immunity Conditions applied to you last longer.

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Wszyscy Maję znają i kochają. Serce
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